Newsletter
Menu
Pesquisa
I WANT TO ATTEND THIS WORKSHOP
Digital Marketing
Digital Design
Front-End
Mobile
UX/UI
Business
Send
This site uses cookies. By submitting this form you will consent to its use.
Privacy Policy

Lisboa

Lean UX: Iterative Experimentation in Agile Development

Workshop

Weekend workshop

20 Jul 2019 - 21 Jul 2019

SEATS AVAILABLE

INVESTMENT: 165€

REQUIRED MATERIALS INCLUDED
M
ON
T
UE
W
ED
T
HU
F
RI
S
AT
 10:00H às 19:00H
S
UN
 10:00H às 19:00H
8h 1st day
8h 2nd day
=
16h TOTAL DURATION
I WANT TO ATTEND THIS WORKSHOP

About the Workshop

In this workshop we will explore what Lean UX is, the impact it might have on your work and the advantages of implementing it. We will explore the creation of small iterative cycles of experimentation, which help us to create the right solutions based on user feedback and real data.

Lean UX is the practice of incorporating a Lean methodology in UX and thus produce results in a more agile form, with less emphasis on deliverables e a stronger focus on the experience being designed.

Detailed design cycles are substituted by short, low fidelity, iterative cycles, with feedback from all the members of the team working on the implementation and users, as soon and as frequently as possible.

Who is this workshop for?

Professionals in the area of UX, Design, PM and startup founders that would like to better understand how to implement a UX process that fits within an Agile ou Startup environment.

 

Requirements

Basic knowledge of cycles of software development such as Agile, Scrum and Waterfall.

 

Programme

#1

Module

Introduction to Lean UX.

What is Lean UX and where does it come from?

Lean UX basics

Principles

Advantages and disadvantages

Vision, statement and
outcomes.

Problem statement

Hypothesis

Proto-personas

#2

Module

#3

Module

Collaborative design.

Definition of the problem and identify the existing limitations

Individual idea generation

Idea presentation

Iterate and refine the ideas

Group idea generation

MVPs and experimentation.

Low-fidelity prototyping

Planning the experiment

Parameters and metrics of the experiment

#4

Module

#5

Module

Feedback and Research.

Conduct the experiment

Analysis of feedback and insights

What to do with the insights obtained

Evolving the idea.

#6

Module

Support Documentation

The workshop registration includes access to publications and support documentation in class and includes a set of bibliographic resources and online training to support teaching, research and learning activities.

Equipment

One computer per student.
HD Projector.
Documentation in digital format.

Admission

Workshop taught in English.

Certification

Includes: total workshop hours, taught topics and tutor information.

Facilitator

Hugo-Froes

Hugo
Froes

UX Lead

TicAPP - Centro de Competências Digitais AP